The immersive power of games is being used to encourage kids to develop healthy eating, help seniors maintain brain functions and even to tackle problems like poverty and climate change. Most Americans in a recent Harris online survey said they see a link between videogames and violent behavior. And Vice President Joe Biden, who convened a White House meeting after the Sandy Hook school massacre that saw a man gun down 20 children and six adults before taking his own life, has said more research is needed on how games affect users. But many researchers say there is little evidence that playing games can cause users to become violent, and point to numerous positive impacts. “Games can have a positive impact, particularly with psychological functions,” said Jason Allaire of North Carolina State University’s Gains Through Gaming Lab. “We focus on cognition and learning, trying to understand the exact mechanisms, such as the impact on reaction time and memory.” Allaire led a recent study that found seniors who played digital games showed higher levels of emotional well-being than non-players. Although the research did not offer a clear cause and effect, Allaire expressed confidence that the research would eventually find such a relationship. Digital games “get a bad rap because often they are played to excess” but blaming games for societal ills is “simplistic,” Allaire said. Still, he said researchers are reviewing their thinking following a spate of shootings. “If I say as a scientist I think games can have a positive effect, it would be hypocritical to say that they cannot have a negative impact,” Allaire said. But he argued that “there is no evidence to show that playing a violent videogame can cause you to engage in violent behaviors.”
(Rob Lever/ Phys Org)